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Stonehearth game lag after 20 citizens
Stonehearth game lag after 20 citizens










I guess this is a cool indicator of multiple NPC factions and not just a universal "bad guy" faction. The goblins still attacked me, but I received no damage, neither them - after some minutes the goblins just popped out of the game while attacking me. After that the goblins could not damage me anymore and they were bugged like hell. In one game the goblin king was killed by zombies.I've found restarts, or trying to troubleshoot wathever task they are hung up on works here sometimes deleting the mining job fixes it as well. At some point the minions decided not to mine anymore.Why the many ? in the job menu when its not in the game yet.There needs to be a nother dynamic to crafting leveling perhaps a "research" mode for either each craftsman or a new "scientist" class that consumes resources to grow the tech tree(s). I'm sure it's hard to balance a crafting leveling system I'm sure no one wants to assign their craftsmen to crank out endless pointless items in order to level either selling to vendors is already the motivation for doing that. The trapper feels like his/her leveling pass should be the standard. Leveling is working for all classes, but you reach max level far to fast, instead for the trapper He take ages.I'm sure this is on this list of optimizations to come I see this as well as the population grows and the stockpiles grow.

stonehearth game lag after 20 citizens

The UI is often unresponsive and very annoying to do simple tasks and click through menus, which are lagging.I've not seen this happen It may be the collision detection, but I wouldn't jump to that conclusion

stonehearth game lag after 20 citizens stonehearth game lag after 20 citizens

This must be the most complicated hitdetection calculating stuff ever.

  • If there is a fight the game lag horrible & freeze for seconds.











  • Stonehearth game lag after 20 citizens